GMSM (Gros Morne Summer Music) wanted to recreate the historical town of Woody Point within Unreal Engine 4. Throughout the project I was in charge of in-game mechanics, level design, and project optimization. I had to work with a team of 2D/3D Artists, Video Directors, and Sound Designers to produce an immersive and accurate gaming experience.
Each day throughout the month of December of 2021 players were able to view a music video made by the GMSM video team all the way up to the 24th of December. These videos were accessible throughout iconic sites of Woody Point. I had to make mechanics determining when sites were accessible on certain dates as well if the player has collected the associated hidden input object to unlock the event. Player progress is saved whenever they experience a new site for the first time.
Gameplay Screenshots