GMSM's Fyne's Way Home
An interactive play using mocap technology. I was in charge of making mechanics for in-game cues using blueprints, level design of the world, prepping and monitoring the motion capture suit during showtimes. Cover page marketing edit made by Keely Whelan
2023
GMSM's Mummer's Journey
A Virtual Recreation of Woody Point, NL Featuring an Advent Calendar. I was in charge of mechanics using blueprints, level design, and project optimization.
2021
The Galaxia Program (Single Player Game)
A single player sci-fi first-person shooter project developed back in college. Game production revolved around building game mechanics using blueprints, level design, an extensive GDD, and 3D asset creations. Players must use interactive items such as doors, keys, switch systems, and solve puzzles to proceed further within the level.
2021
Desert Stone Plaza (Deathmatch Level)
Deathmatch level with a focus on level design and balance. Mechanics and assets from Unreal Tournament is used. This small arena is perfect for close range encounters with multiple hallways/pathways to get the upper hand on your enemies.
2020
Mellow Canyon (Capture the Flag Level)
Capture the Flag project that I did in college with a strong focus on both balanced level design and preproduction documentation such as drawing floor plans for buildings and developing a world map. Map is designed to encourage teams to capture key locations of the map such as the small outpost locations near the main buildings.
2020